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Cauldron Upsilon [Level Blockout | 2024]

I developed this piece during a University project all about learning a new aspect of game development we had never done before. So I decided to learn how to use the Unity 3D Game Kit, with a specific focus on how levels are laid out and things such as items and buttons and triggers work in a 3D space and can be used to progress the game. During this time I also learnt how to make a basic character controller too.

I used the cauldrons of Horizon Zero Dawn as inspiration when designing my level, attempting to creating my own that mimicked their functions and design philosophy.